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Finishing a Masterpiece and Getting it on the Shelves (how to get a book published) Writing a book is a monumental task in itself. The process is long, drawn out and grueling. Even if you thoroughly enjoy writing and writing on the same subject for an extended period of time, you will no doubt be exhausted by the writing of a book. Getting that book published, however, will take even more time and effort than producing the thing in the first place. Are you thinking about writing a book? Have you already written one and now are just wondering how to get a book published? If you are, read on. Here are a few tips on how to get from the starting line to triumphantly crossing the finish line. Writing that Book When starting out writing your book, before you are ready to consider how to get a book published, you may already feel daunted. To write a successful book you need to start out with some original thought. You probably have plenty of originality, but you may have trouble getting your ideas into a coherent flow of information that will be digestible by the general public. The first step is to create a book skeleton. You need to organize your thoughts into a progression of chapters. If your book will be non-fiction, start with a table of contents. Write chapter headings and sub-headings. You will automatically know that you?ll need an introductory chapter, but you should probably leave the content of your introduction for the last step. Organize your chapters so that they build upon one another. The more headings that you can brainstorm to begin with, the easier it will be to fill in your book with a series of short articles that flow into one another. If your writing will be fiction, you will need more of a storyboard. You will need to create cause and effect as well as character sketches. To make your story coherent your characters will need events to react to. Their reactions should become predictable as your readers get into the story. You may need to create some situations for your characters just for the purpose of introducing their traits to the reader. These are very general guidelines about how to begin constructing your book. The actual process will be much more involved as you move closer to finding out how to get a book published. Even after you are finished with the bulk of the content, your goal is still a ways off into the future. Getting to Print The next step in how to get a book published is finding a publisher. There are resources at your local library that will let you know who will be the best candidate for publishing the kind of writing that you do. After a series of queries and correspondence with the potential publishers you may get an invitation to send your manuscript. Then the work begins. A publisher is very experienced in finding books that are marketable. He knows what it will take to get your book to sell. Don?t be offended when his editors tears your writing apart. If they are doing that, you can enjoy the fact that you are on the road to a published book. Expect to enter into a close relationship of compromise and change with the editor as you rework and rework what you have already so painstakingly written. When you are finished you will have a readable and clean and correct manuscript ready for print. The road to getting a book published is a long one, but well worth the effort. Trust yourself, and trust the publisher to create a beautiful masterpiece. Don?t be discouraged if several publishers are not interested in your book. You may have to just keep the first few for yourself, and then again, they may eventually get accepted. Good luck and enjoy the process.

Free Fun Game Favorites on the Net The World Wide Web has become a repository of free entertainment. You can find everything from funny clips to interactive games. Where can you go for the best games on the Web? Here are some of the top sites for online gaming that is fast, free and fun. Ready to Play? Check Out These Great Websites Are you ready for the best in online gaming? There are many top gaming sites that can get you gaming and having a blast in no time. One of the top gaming sites is the MSN Gaming Zone. This site has over 100 free and fun games. They also offer free trials of the hottest games. This is where you can find some of the web's best gamers. Another popular site is Heat.net. You can bring the heat on this hot gaming website, featuring over 115 online multiplayer game downloads. This site is home to such popular games as Diablo and Warcraft II. In order to play most of the games on this website, you will need to download the software. Ready to get the hottest shortcuts? If so, you will want to head for GoCheat.com. Even the most honest soul needs to get their fill of cheat codes. As all true gamers know, cheat codes can provide you with a fun and easy way to maneuver around a game. You can save your game and jump ahead with the right cheat code. For those of you that don't care for complicated or violent games, head on over to Pogo.com to get your own dose of gaming fun. Pogo.com features classic board games and casino games, including bingo, poker and other classic games. Make Your Computer Your Own Movie Theater Do you have a couple of hours to kick back in front of the computer? Do you love movies and are interested in cutting edge film? If so, you will enjoy the entertainment that you can find on the World Wide Web. One of the most popular sites for short films is Atom Films. You can watch an original short (or long film) right on your computer. Atom Films is well known for showcasing innovative short films. Atom Films even featured the winner of the 2000 Academy Award for best live action short film. You can even find short works by famous stars, such as George Clooney and Jennifer Aniston. The Sync is another great site for video entertainment. The Sync offers more edgy film shorts than other online short video websites. Who Doesn't Enjoy a Good Puzzle? Work Out Your Brain at these Websites If crossword puzzles are your thing, you will surely appreciate, the selection of games put forth by yahoo games. This site contains a host of fun, classic puzzlers. Yahoo game gives you a shot at a daily puzzle. Another great place to check out if you are a puzzle fan is the Puzzle Depot. The Puzzle Depot has a neat pattern-matching tool that can help you in a crunch. Choose from a range of difficulty levels from your crossword puzzles. For a Bit of High Culture on the Web If you feel like treating yourself to a bit of high culture on the Web, take an art break with artmusuem.net. This neat website gives you a 3D experience tour of many of the finest museums in the world. This is much easier than buying a ticket and flying over to Paris. This website offers you the full experience of some of the world's greatest museums, including audio narrative, and a neat zoom-in function that gets you within a nose of some of the world's greatest masterpieces.

Web Hosting - The Internet and How It Works In one sense, detailing the statement in the title would require at least a book. In another sense, it can't be fully explained at all, since there's no central authority that designs or implements the highly distributed entity called The Internet. But the basics can certainly be outlined, simply and briefly. And it's in the interest of any novice web site owner to have some idea of how their tree fits into that gigantic forest, full of complex paths, that is called the Internet. The analogy to a forest is not far off. Every computer is a single plant, sometimes a little bush sometimes a mighty tree. A percentage, to be sure, are weeds we could do without. In networking terminology, the individual plants are called 'nodes' and each one has a domain name and IP address. Connecting those nodes are paths. The Internet, taken in total, is just the collection of all those plants and the pieces that allow for their interconnections - all the nodes and the paths between them. Servers and clients (desktop computers, laptops, PDAs, cell phones and more) make up the most visible parts of the Internet. They store information and programs that make the data accessible. But behind the scenes there are vitally important components - both hardware and software - that make the entire mesh possible and useful. Though there's no single central authority, database, or computer that creates the World Wide Web, it's nonetheless true that not all computers are equal. There is a hierarchy. That hierarchy starts with a tree with many branches: the domain system. Designators like .com, .net, .org, and so forth are familiar to everyone now. Those basic names are stored inside a relatively small number of specialized systems maintained by a few non-profit organizations. They form something called the TLD, the Top Level Domains. From there, company networks and others form what are called the Second Level Domains, such as Microsoft.com. That's further sub-divided into www.Microsoft.com which is, technically, a sub-domain but is sometimes mis-named 'a host' or a domain. A host is the name for one specific computer. That host name may or may not be, for example, 'www' and usually isn't. The domain is the name without the 'www' in front. Finally, at the bottom of the pyramid, are the individual hosts (usually servers) that provide actual information and the means to share it. Those hosts (along with other hardware and software that enable communication, such as routers) form a network. The set of all those networks taken together is the physical aspect of the Internet. There are less obvious aspects, too, that are essential. When you click on a URL (Uniform Resource Locator, such as http://www.microsoft.com) on a web page, your browser sends a request through the Internet to connect and get data. That request, and the data that is returned from the request, is divided up into packets (chunks of data wrapped in routing and control information). That's one of the reasons you will often see your web page getting painted on the screen one section at a time. When the packets take too long to get where they're supposed to go, that's a 'timeout'. Suppose you request a set of names that are stored in a database. Those names, let's suppose get stored in order. But the packets they get shoved into for delivery can arrive at your computer in any order. They're then reassembled and displayed. All those packets can be directed to the proper place because they're associated with a specified IP address, a numeric identifier that designates a host (a computer that 'hosts' data). But those numbers are hard to remember and work with, so names are layered on top, the so-called domain names we started out discussing. Imagine the postal system (the Internet). Each home (domain name) has an address (IP address). Those who live in them (programs) send and receive letters (packets). The letters contain news (database data, email messages, images) that's of interest to the residents. The Internet is very much the same.